Making a Lion with ZIVA VFX
Meet Cecelia. She's an anatomical virtual lion that took only two weeks to build with ZIVA VFX.

ZIVA VFX software reduces the time and cost required to build life-like, anatomical characters like Cecelia for films and games.
X

Studio License

Interested in purchasing your ZIVA VFX License? Please leave us a message and a Ziva Sales team member will help you find the perfect Ziva solution.
Thank you for your interest in ZIVA VFX. Your message has been received.
We'll get back to your shortly.
Oops! Something went wrong while submitting the form
Two Weeks
TO MAKE AN
ANATOMICAL
LION WITH ZIVA VFX

1

Day 1-3:
Bone & Muscle Modeling

2

DAY 4-5:
MOTION INTEGRATION

3

Day 6: 
Muscle fibers & attachments

4

Day 7-8: 
Fascia/skin conversion

5

day 9-11:
Fat & Tissue Building

6

Day 12-13:
Texture & Lighting
We’ve been truly impressed by the results Andy has achieved with this lion. This is exactly why Scanline has committed to using Ziva.
– Mohsen Mousavi,
VFX Supervisor, Scanline VFX.
OTHER METHODS
TAKE UP TO
3 Months
How is Ziva so fast?

MINIMAL
SET UP

With ZIVA VFX, less time is spent tweaking parameters, so your TDs can focus on performance rather than broken scenes.

Superior results

ZIVA VFX is extremely stable. So you can make life-like muscles product high-fidelity results, out-of-the-box. No artists are needed to clean up results.

effortless updates

ZIVA VFX allows for effortless retroactive reworking to manage inevitable artistic changes. Artists can work concurrently, more effectively.

– Quality –

2 Vs.

entire
teams
Most studios require a minimum of 5-6 individuals for a single character, including: Concept Artists, Rigging TDs, Animators, Modelers, Rendering TDs, and Character Supervisors.

Only 2 Ziva members worked on this lion: 1 TD + 1 Modeler.

– Time –

6X Faster

Similar results are estimated to require an average of 3 months of ongoing creature work. To achieve comparable speed, studios must drastically compromise fidelity and stability.

At Ziva, it took 2 weeks.

– Cost –

95% Less

The combination of manpower and work hours is estimated to cost an average of $80,000 per character.

That is approximately 10x–20x the cost of this lion.
Results:
In as little as 2 weeks...

You can create a fully anatomical creature with muscles, fat, and skin that collides with life-like precision.

The physics based anatomy expands the artistic range for creators and eliminates the timely and costly processes associated with traditional rigging methods.


BENCH MARKING Stats:

Processor: Intel i7-47490K CPU @ 4.00GHz (8 CPUs) RAM: 32Gb DDR3

Muscles:


307,000 Total Vertices
~11,000 collision proxy pairs
132 Tissue bodies
209 Bone bodies
30,036 Tetrahedra
4.75 seconds per step

Skin (Cloth):


61,623 vertices on cloth
~1,200,000 collision proxy pairs
317 collision meshes
291,519 vertices on bone meshes
75.07s per step

Skin (Cloth 2):


16,499 vertices on cloth
~1,100,000 collision proxy pairs
317 collision meshes
291,519 vertices on bone meshes
24.62s per step  

Fat:


86,803 Tetrahedra
123,246 vertices on fat mesh
1.55s per step

Ziva VFX for
Studios

Available for single and multi studio locations. Team pricing available for over 3 licenses.

Global Floating Licenses: $6,250 per unit
Studio Local Licenses: $5,000 per unit

*Includes 1 year free upgrades.
**Annual upgrade fee: $2000 after year one.
All prices are in $USD.

ZIVA VFX for
Independent Creators

Build life-like characters for your independent projects.

Indie License: $500 USD per year
*Available for individuals working on productions under $500k in total annual revenue or funding.

All prices are in $USD.