Workshop Recordings

Ziva Tutorials | 

Demonstrations

Academic Tour – Making a Character from Scratch

Ongoing

The Ziva Team is proudly reaching the next wave of creature experts with practical, beginner-friendly tutorial content. Throughout 2019, the Ziva Team has participated in a number of on-campus educational events, teaching aspiring CG artists and riggers how to achieve great results right away.

Discover how you can quickly make a physics-embedded, fully deforming feature animation character using the fast and easy single-volume Ziva VFX tools. Ideal for feature animation and non-anatomical rigs.

CES 2019 – The Making of The Meg | Intel Stage

January 8, 2019 – Las Vegas, Nevada

At CES 2019, Executive producer Randy Greenberg and CCO of Ziva Dynamics Michael Smit uncover how the megalodon finally came to life in 2018 blockbuster hit, The Meg. After three different attempts over the course of a decade, Steve Alton's 'The Meg' novel was finally adapted into a film that achieved the level of realism and cinematic greatness that was unobtainable for so many years prior.

According to Randy Greenerg, "The Meg had to be technologically flawless in terms of characters. If you saw something that didn't look right, you'd be taken right out of that movie. That's were Intel, Ziva Dynamics, and Scanline came into play. We had to fiscally manage this project and, in this case, we were able to come in on time and under budget!"

FMX 2019 – Anatomy Transfer Work Shop

May 1, 2019 – Stuttgart, Germany

On May 2, 2019, the Ziva Team hosted a live Ziva VFX 1.6 workshop at FMX 2019. In the presentation, Senior Creature TD Andy van Staten demonstrated the power of Ziva Anatomy Transfer while Ziva co-CEO & Founder James Jacobs introduced audiences to the company and the future of character effects.

FMX is the largest VFX conference of the year. Creators from around the globe gather to discuss the creative developments of their productions and present cutting-edge tools and pipelines, real time technologies and business models.

Creature Legends 2019 –  Anatomy Transfer Work Shop

April 13, 2019 – Paris, France

On April 13, 2019, the Ziva Team showcased the highly-anticipated Ziva VFX 1.6 Anatomy Transfer tools at Creature Legends 2019. Streamed live on Twitch.tv, the demonstration included a full Ziva VFX 1.6 walkthrough and a detailed Q&A session for all webinar & in-person event attendees.

Creature Legends, hosted by The Rookies & Gaël Kerchenbaum, is an open industry event and Twitch stream that features VFX experts from across the globe, all specializing in character creation and storytelling.

INTEL AI DEVCON 2018 – AI in VFX Keynote

May 23, 2018 – San Francisco, California

From May 23-24, 2018, Intel hosted its inaugural AI DevCon event in San Francisco. The event is designed to connect the top minds in data science, machine and deep learning, application development, and research to hear the latest perspectives and see practical implementations that break barriers between theory and real-world practice.

Ziva Dynamics co-CEO & founder James Jacobs presented along side Naveen Rao, the corporate vice president and general manager of the Artificial Intelligence Products Group at Intel, to showcase the power and future of Ziva technology.

March 28, 2018

What we have observed is that the people who seem to learn the fastest, are those who treat what they are solving as real physical objects.If you can conceptualize things in that manner, you should be able to make good progress quite quickly, without lots of prior experience with character rigging.Here is a link to a thread that I think is a good demonstration of that premise: https://community.zivadynamics.com/d/133-bull/47

July 14, 2017

I'm really new in the CG industry and I have just recently started to learn Ziva and I've looked through the tutorials and all. My question is that with Ziva, a physically accurate anatomy is needed for Ziva to work nicely right, with that in mind, does that mean that modellers will then have to model the skeleton system and the muscles polygon for any creature that we would like create? Or scripting? Maybe the answer to this is really obvious, I'm not sure.