A simple walk cycle was created to highlight Zeke's motion. However, with ZIVA VFX, any animation can be applied to the creature rig (keyframe animation, motion capture, performance capture, etc.), and much like in real-life, the body layers will abide to the plausible movements – maintaining stability and realism.
We tested this on a run cycle, click to see how the first pass performed:
Click to Watch Zeke's Muscle Run Cycle