Creating the"kaiju" for pacific rim uprising (2018)
by Double Negative
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Developing the monstrous Kaiju for Legendary’s upcoming “Pacific Rim Uprising” presented an incredible opportunity for Academy Award®-winning VFX company Double Negative (DNEG)—in partnership with Ziva Dynamics and Intel—to push the technology envelope even further.
DNEG constructed the Kaiju at a vast scale, and they required the greatest amount of anatomical detail we have ever been asked to produce. Bio-engineered by an alien race, the Kaiju’s anatomy is comprised of a variety of structures—bone, muscle, fascia, skin, sub-dermal plates and bony spikes—all arranged to create a formidable array of organic weaponry and fight the human-piloted super machines called Jaegers.
The Oscar®-winning development team behind the Ziva Dynamics technology proved a natural partner for DNEG. Ziva Dynamics software allowed our talented Creature Artists to build sophisticated computer simulations to bring these spectacular Kaiju to life. By leveraging multiple Intel cores on the Artist’s computers, the Ziva simulation software was able to complete the Kaiju's sophisticated anatomy simulations faster than other leading software solutions.
With Intel and Ziva at the core of our Creature Pipeline, DNEG is rapidly unlocking new production technology pathways to creating higher quality visuals. This allows us to provide our clients with an unprecedented level of art direction and allows audiences to enjoy the content we produce in a variety of exciting experiences—from high-end theatrical productions to real-time virtual and augmented reality systems.
– Theo Facey, Global Head of Creature Department at Double Negative
