Webinar Videos

Ziva Tutorials | 

Starter Videos

Every month, the Ziva Team hosts LIVE with ZIVA, a free public webinar that helps our users learn the fundamentals of our tech, adopt quick tips and tricks, and have their questions answered with live, on-screen examples and demonstrations. If you would like to attend the next LIVE with ZIVA Webinar, CLICK HERE to register & save your seat.

Please note: Parameter settings in LwZ 001 are not visible in exported recording. Our apologies for the inconvenience.

LwZ 006 – 1.4 Anatomy Warping, Q&A
LwZ 005 – Intro to Ziva VFX v1.4 Tools
LwZ 004 – Muscle Rigging, Q&A
LwZ 003 – Fascia Fundamentals, Q&A
LwZ 002 – Overview, Facial Rigging Tips, Q&A
LwZ 001 – Overview, Cloth & Fascia, Q&A

March 28, 2018

What we have observed is that the people who seem to learn the fastest, are those who treat what they are solving as real physical objects.If you can conceptualize things in that manner, you should be able to make good progress quite quickly, without lots of prior experience with character rigging.Here is a link to a thread that I think is a good demonstration of that premise: https://community.zivadynamics.com/d/133-bull/47

July 14, 2017

I'm really new in the CG industry and I have just recently started to learn Ziva and I've looked through the tutorials and all. My question is that with Ziva, a physically accurate anatomy is needed for Ziva to work nicely right, with that in mind, does that mean that modellers will then have to model the skeleton system and the muscles polygon for any creature that we would like create? Or scripting? Maybe the answer to this is really obvious, I'm not sure.