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What we have observed is that the people who seem to learn the fastest, are those who treat what they are solving as real physical objects.If you can conceptualize things in that manner, you should be able to make good progress quite quickly, without lots of prior experience with character rigging.Here is a link to a thread that I think is a good demonstration of that premise: https://community.zivadynamics.com/d/133-bull/47
I'm really new in the CG industry and I have just recently started to learn Ziva and I've looked through the tutorials and all. My question is that with Ziva, a physically accurate anatomy is needed for Ziva to work nicely right, with that in mind, does that mean that modellers will then have to model the skeleton system and the muscles polygon for any creature that we would like create? Or scripting? Maybe the answer to this is really obvious, I'm not sure.