The zItto command lets you composite animations from one or more meshes to another mesh which shares some vertex correspondence. This is useful for adding or restriction portions of a solved skin animation. For example, if your character’s upper body was computed independently from the lower body, the zItto can be used to merge these two results into a single skin animation. Conversely, if you have a final skin animation, but want to drive a subset of the final skin to extract, say, only the animation of a single arm, zItto can be used to restrict the skin animation to your chosen skin subset.
Flags:
zItto -c -create <n/a> creates the deformer
-i -influence <n/a> add the influence objects (one or more)
-n -name <string> the name of the zItto node to add the influence to (mandatory with -i)
Steps:
Select the mesh you wish to animate Execute: string $node = `zItto -c`;Select the influence meshes and Execute: zItto -n $node -i;