zItto

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zMayaToolKit

The zItto command lets you composite animations from one or more meshes to another mesh which shares some vertex correspondence. This is useful for adding or restriction portions of a solved skin animation. For example, if your character’s upper body was computed independently from the lower body, the zItto can be used to merge these two results into a single skin animation. Conversely, if you have a final skin animation, but want to drive a subset of the final skin to extract, say, only the animation of a single arm, zItto can be used to restrict the skin animation to your chosen skin subset.

Flags:

zItto -c   -create               <n/a>       creates the deformer

            -i   -influence            <n/a>       add the influence objects (one or more)

            -n   -name                 <string>    the name of the zItto node to add the influence to (mandatory with -i)

Steps:

Select the mesh you wish to animate Execute: string $node = `zItto -c`;Select the influence meshes and Execute: zItto -n $node -i;