Everything you need to get your Ziva Face into your pipelines.
Ziva FACE Trainer
Standalone machine learning cloud application to convert offline assets into real-time Ziva Faces.
How it Works:
1. Prepare your existing assets for training by following our Face Preparation Instructions 2. Upload your prepared face to the Ziva Face Trainer app 3. Preview your trained Ziva Face in about 15 minutes
4. Once you're happy with your preview results, begin a training session and get back a facial rig in approximately 1 hour
Plugins for importing and playing the high-performance outputs of Face Trainer (contained in ZRT files) in Unity, Maya, and Unreal. Each training session comes with software for the Real-Time Player for Maya. Licenses for the plugin must be obtained from the Ziva Dynamics Store.
EVALUATE THE POWER OF ZIVA FACES
Explore the flexibility of Ziva Faces with our free demo Ziva Face for Maya.
Contents: Playable asset file with animation clips Real-Time Player for Maya (2019, 2020, 2022, 2023, & 2024); MacOS not currently supported) 30-day complimentary license for Real-Time Player for Maya Instructions for performance capture
We tested the Ziva Face Trainer pipeline on various heads, life-like and fantastical, that we purchased from external vendors and independent artists. Click below to watch the results:
Frequently Asked Questions
ZIVA FACE TRAINER
How much does Ziva Face Trainer cost?
What's required to use Ziva Face Trainer?
Which 3D file formats does Ziva Face Trainer support?
Can I use my own topology on the Ziva Face Trainer?
What happens if I don’t like the preview of my Ziva Face?
How can I deploy and play with my trained Ziva Face?
Does Ziva Face Trainer support performance capture software?
ZIVA REAL-TIME PLAYERS
How much do the Ziva Real-Time Players cost?
Which versions of Unity, Maya, and Unreal Engine are supported by the Ziva Real-Time Players?