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BETTER, FASTER VIRTUAL CHARACTERS
ZIVA VFX is a Maya plug-in with an offline FEM anatomy simulator that lets you create lifelike characters at scale. Available for studios, indie creators, and render farms, operating on Windows or Linux OS.
Director feedback at the 11th hour? Character alterations can be applied retroactively at nearly anytime. Adapting the underlying anatomy of your characters will let you react quickly to all feedback during any step of your creative process.
With soft tissue sitting on top of anatomical muscle groups, everything looks right. Muscles preserve volume under force and collision, and the tissue will bend, stretch, crease and jiggle with the realism audiences and experts expect.
When the inevitable prequel, sequel, and spinoff get the green light, ZIVA VFX lets you improve fidelity, modify appearances, and shift art direction while still preserving the character essentials. Never start from scratch again.
Industry leading characters
ZIVA VFX brings virtual humans, monsters, and creatures to life. Take your character FX to the next level.
With soft tissue sitting on top of anatomical muscle groups, everything looks right. Muscles preserve volume under force and collision, while tissue bends, stretches, creases and jiggles with physics-informed realism.
Director feedback at the 11th hour? No problem. With ZIVA VFX, character alterations can be applied retroactively at nearly anytime.
Adapting the underlying anatomy of your characters will let you react quickly to all feedback during any step of your creative process.
When the inevitable prequel, sequel, and spinoff get the green light, ZIVA VFX lets you improve fidelity, modify appearances, and shift art direction while still preserving character essentials. Never start from scratch again.
Add Dynamics to Existing Rigs
Add a physical-correction on top of any existing character rig with our goaling attachment. This lightweight approach corrects unwanted stretch and adds contacts and plausible secondary motion.
make FEATURE ANIMATION with physics
Create rudimentary characters easily with a single volume on top of a skeleton. This approach is ideal for feature animation - capturing the bulk, volume, and secondary dynamics of a character.
Correct Trouble Areas
Correct hand pronation-supination
Correct neck shape with precise neck muscle movement
Correct upper-body rigidity under twisting
Correct thigh skin shape due to quadriceps muscle excitation
Add life-like belly fat secondary motion (inertia and gravity)
Correct elbow self-collisions
ZIVA VFX lets you do more:
Use multiple material types, producing robust motion: StVK, NeoHookean, co-rotational, anisotropic
Collide objects using automatic collision detection and response with organic volume conservation.
Goal elastic solids to externally animated triangle meshes for instant secondary motion.
Paint nearly everything: attachment areas, muscle fibers, muscle strength, tet-mesh resolution, material properties, etc.
Cache simulations to RAM or disk for fast playback and/or restarting.
Script and pipeline using Maya MEL, or our open-source Python tools.
Embed arbitrary triangle meshes into your simulated solids.
Excite/contract a muscle using scripted muscle activation forces.
Preserve volume with extreme precision, even under large deformations.
Use multiple types of physical damping.
Simulate thin shells for skin and fascia.
Add physical attachments between objects and paint where they are attached.
Available for single and multi studio locations.
Global Studio License: $6,250/user Local Studio License: $5,000/user
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Visit our Resource Library to access our assistance scripts, tutorial videos, and more. Everything you need for set-up, documentation, and getting started with your first creation. Find what you're looking for.