Make Better
Characters


Ziva technology lets users create dynamic characters for all media. By mirroring the fundamental properties of nature, users achieve CG characters that move, flex, and jiggle just as they would in real-life.
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Maya 2018 Speed Notice:

Maya 2018 has a performance bug causing meshes, that normally take a few milliseconds to process in Maya 2016, to take multiple seconds in Maya 2018. This is independent of Ziva's plugin and can easily be triggered entirely with built-in deformers.

If you're using more than 1 simulation substep per frame (zSolver.substeps > 1), then this Maya problem may be triggered and can significantly slow down everything.

The workaround is to set Maya to playback at the same rate as the solver substeps. For example, if zSolver.substeps = 4, then set "Playback by" in the Time Slider preferences to be 0.25 = 1/4 to match.
Having speed issues in Maya 2018?

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secondary dynamics & Physics

Simulation-ready characters

ZIVA VFX

Physics-based character simulation plugin that enables scalable anatomical virtual characters.

Characters

Pre-made Ziva Characters help you iterate faster and achieve more stunning, plausible results.

Better, Faster Virtual Characters


Advance your productions, pipeline, and brand with photo-realistic characters powered by Ziva Dynamics.

ZIVA VFX

Physics-based character simulation plugin that enables scalable anatomical virtual humans and creatures.

Ziva Anatomy

Pre-made Ziva human anatomy to help you iterate characters faster and achieve more stunning real-time results.

Better, Faster Virtual Characters


Advance your productions, pipeline, and brand with photo-realistic characters powered by Ziva Dynamics.
"ZIVA was instrumental in helping Sony create the most realistic muscle and skin simulations for our CG characters to date. Pipeline integration was effortless and ZIVA's outstanding results speak for themselves."
Chris Waegner
CG Supervisor, Suicide Squad Sony Pictures Imageworks
"Creating realism in creatures and humans has always been challenging, ZIVA makes that journey much easier with impressive lifelike results."
Devan Mussato
Rigging Supervisor, ScanLine
“We've integrated ZIVA to our CFX pipeline recently. ZIVA’s support is very responsive and of high quality, with years of experience in how to best setup your FEM muscle sims.”
Pascal Chappuis
Head of Technical Productions, Image Engine
“ZIVA's FEM muscle and skin simulation was the last piece of the puzzle we'd been longing for to achieve realistic looking, physically plausible Creature FX.”
Theo Facey and Stephen Tong
Creature Development Team, Double Negative
"ZIVA is dramatically advancing the fidelity of real-time virtual characters. Pushing their technology forward aligns with the creative and technical vision at Epic."
Kim Libreri
Chief Technical Officer, Epic Games
"We've been using Ziva for a while now and on several shows we have going here. It's brilliant and fast and useful for so many things that are not just muscular related. It’s the new ‘need-to-have’ software here."
Tim Mackintosh
Head of Animation and Creatures, Rising Sun Pictures