Excellence is both a daily practice and a personal mindset. Ziva is dedicated to the critical analysis, refinement, and growth of our technological and operational decisions. We continually challenge our practices and push our quality standard.
To go far, go together. Ziva strives for effective collaboration that complements and supports the unique strengths of our team members.
Similarly, we place high value on the insights of our customers and clients. We view our users as an extension of our company, and as advocates for what we do. They are the final piece in our collaborative ventures.
Ziva commends courageous acts of innovation, thought, and leadership. We fuel big ideas and challenge the status quo for industry and internal practices.
We take pride in knowing that our team is open-minded and empathetic towards the needs, opinions, and lifestyles of our colleagues and customers. The willingness to consider new approaches to age-old questions is what empowers Ziva to make great things.
Empowering creators with the tools to produce high-quality virtual characters for any form of digital media.
Ever since 3D animated characters first appeared on the glowing CRT screens of labs and universities more than four decades ago, artists and engineers have competed to produce increasingly life-like CG creations. Now with the help of Ziva, these creators can effectively blur the boundary between the virtual and physical worlds.
Founded in early 2015 by Academy Award-winner James Jacobs and Dr. Jernej Barbic, Ziva Dynamics is changing the way virtual characters are brought to life. Ziva character technologies harness the leading methodologies from engineering and computer science to rapidly produce the most accurate and scalable character results. Ziva fundamentally changes the character creation process, while providing greater control, speed, and capabilities to artists of all levels.
Emerging artists, award-winning studios, and global brands are all leveraging Ziva’s technology to make world-class characters for movies, TV, retail experiences, and interactive environments.