This article showcases our top picks for the best British Columbia based Machine Learning companies. These startups and companies are taking a variety of approaches to innovating the Machine Learning industry, but are all exceptional companies well worth a follow.
Ninja Theory said the creature was a giant troll, and it relied on Ziva Dynamics for the most high-performance, real-time character creation. “By utilizing their latest runtime technology Ziva helped Ninja Theory bring the full fleshy horror of the Troll to life in a way conventional workflows just can’t do.” says Andrew Vidler, technical director at Ninja Theory, in a statement.
Ziva Dynamics has just launched a beta version of its brand-new ZRT Face Trainer. This is a new cloud-based machine-learning facial rigging tool that can be used to animate some of the most staggeringly realistic human expressions we've ever seen.
Enter Ziva Dynamics’ ZRT Face Trainer, a software that allows game developers and animators to plug in their own face meshes and puppet them into dynamic expressions in real time. A video of the program’s demo running in Unreal 5 landed on Reddit, where it’s been doing some numbers and unsurprisingly freaking everyone out.
Ziva Dynamics has released a beta version of ZRT Face Trainer; a new machine-learning-trained cloud-based facial rigging. In order to showcase its capabilities, Ziva released a GIF that shows the most realistic human expressions you’ve seen in a real-time sequence.
Ziva Dynamics has been exploring machine learning, particularly in relation to its real-time solver technology. This is particularly interesting both from an interactive and artistic point of view, and the fact that you can animate more realistically and easily.
One of the best things about Autodesk Maya is the number of tools and scripts that are out there. If you work in animation, there are plenty of offerings out there that can help you with your workflow, including Animbot, TweenMachine, and a few other full-on plug-ins like Ziva VFX.
"“For the case of Molten Man, the first step was to use Ziva to add muscle and skin jiggle to the animated mesh. That mesh was pulled into Houdini to add a simulated ‘flow.’ This flow simulation would displace the surface, creating flowing rivers of molten lava."
“A combination of physics simulation with AI/ML generated results will lead to a big shift in how VFX work is done,” says Michael Smit, CCO of software makers Ziva Dynamics. “Over the long-term, these technologies will radically change how content is created.”
We looked at software and ended up relying on Ziva for much of the character muscle simulations. I have worked with (Ziva co-CEO/founder) James Jacobs before so he and the team were amazing at answering questions as we introduced Ziva into the Pixomondo Pipeline.
Check out the March edition of 3D World Magazine too see Anthony Ward's 5/5 star review of Ziva VFX v1.5, "I feel like I have only scratched the surface of just how powerful Ziva is." Buy your copy of 3D World Magazine today.
In ITV’s award-winning Dancing On Ice 2018 ad, an adorable 3D polar bear ice skates alongside a curious and unsuspecting squirrel. Discover how FABLEfx was able to bring the characters to life with Ziva VFX.
As a supervisor/artist who is, by all admission, not a rigger, I find Ziva to be an amazing tool for getting characters up and running and looking good. For artists who are riggers, I can only imagine that getting the fundamentals out of the way quickly ...
Discover top animation and Ziva character simulation tips from experts at the top studios across the visual effects industry, including Rising Sun Pictures, Scanline VFX, MR.X, and Mackevision. Buy your copy of 3D Artist Magazine today.
Ziva Dynamics has released Ziva VFX 1.5, the latest update to its skin and muscle plugin for Maya, adding a set of new solvers intended to speed up calculation of secondary dynamics for soft tissue. A powerful tool for creating stable, accurate simulation ...