When zSolver.maxNewtonIterations is greater than 1, the dynamics were often under-damped. The dynamics are correctly damped now, which will result in some simulations appearing more damped than before. To recover similar results to previous versions, decrease zSolver.stiffnessDamping and zSolver.massDamping – possibly to the new default values: 0.001 and 0.0 respectively. This
Maya 2018 Speed Notice:
Maya 2018 has a performance bug causing meshes, that normally take a few milliseconds to process in Maya 2016, to take multiple seconds in Maya 2018. This is independent of Ziva's plugin and can easily be triggered entirely with built-in deformers.
If you're using more than 1 simulation substep per frame (zSolver.substeps > 1), then this Maya problem may be triggered and can significantly slow down everything.
The workaround is to set Maya to playback at the same rate as the solver substeps. For example, if zSolver.substeps = 4, then set "Playback by" in the Time Slider preferences to be 0.25 = 1/4 to match.
With ZIVA VFX, virtual characters move, flex, stretch, and jiggle the way audiences expect. Our high-fidelity FEM Anatomy Simulation technology lets you accurately simulate solid objects with complex material properties.
All attributes computed with consideration to the embedded surface, simplifying the creation of tetrahedral models.
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The Ziva VFX Indie Licenses let you create anatomical, industry-leading characters for your independent projects and productions. Our full spectrum of Ziva VFX tools in Maya let you replicate real world physics, biology, and kinesiology for top-quality results.
Cache simulations to RAM or disk for fast playback and/or restarting
Exactly preserve volume, even under large deformations
Script and pipeline your rig using Maya MEL, or using our open-source Python tools
+ Workstation requirements
Operating System Microsoft® Windows® 10, version 1809 or higher. Microsoft® Windows® 11 Linux CentOS 7.6-7.9 operating system Maya 2019, 2020, 2022, 2023
Hardware CPU: 64-bit Intel® or AMD® RAM: 8 GB of RAM (16 GB or more recommended) Disk Space: 7 GB of free disk space for install GPU: NVIDIA® graphics card with Turing™architecture support (Minimum Compute Capability: 7.5 ; Graphics driver compatibility: CUDA 11.8)
+ Use Cases
Anatomically realistic character animation, including: – Anatomically accurate bending of the skin at the joints – Correct hand pronation-supination – Correct neck shape with precise neck muscle movement – Correct upper-body rigidity under twisting – Correct thigh skin shape due to quadriceps muscle excitation – High-quality belly fat secondary motion (inertia and gravity) – Correct elbow self-collisions
Cartoon/feature character animation with simple, single-simulation-mesh anatomy or complex, hyper-realistic anatomy.
Enrich existing baked animations with controllable and tuneable secondary physically based motion.
Modelling tool for reducing stretch and volume-change in sculpts.
Make and simulate arbitrary elastic objects undergoing collisions and self-collisions, from gel to plants to steel-beam bridges.